Tim Carbone
Dedicated and driven Systems/Technical Designer with a collaborative mindset and a passion for experimental mechanics. Utilizes a Game Programming minor to assist in systems, tools, and mechanics development in order to deliver empowering and meaningful gameplay experiences. Experienced in developing for PC, VR, mobile, and console; loves learning ways to solve complex problems from different angles; and prioritizes excellent communication skills.
|
David Carlos
Passionate project manager and game producer. Quickly learns digital management tools. Works to understand each role to better facilitate team efficiency. Strives to foster a healthy team through an emphasis on a balance between each member’s personal and professional needs.
|
Vedant Chaudhari
A product management professional with experience in product development, UX Design, Analytics, and Market Research. I help clients ideate, develop, build, and launch products to maximize customer value.
|
Nicholas Eckstein
I love learning new things having anything to do with game development, especially programming. I am a fast learner and dedicated to throwing time at a problem. I am compulsive and love spending time working out an issue, and getting new features implemented and will not stop until it's finished.
|
Josh Forchheimer
Technical/Systems/Audio Designer that loves working on polish, game feel, and systems. As a team player and problem solver I also enjoy making tools for other developers. I am proactive, self-motivated, and excited by new challenges. I work hard on teams to keep up productivity and always communicate.
|
Garrett Harriman
Passionate and hard working individual. Prefers working in groups and collaborating with others over working alone. Intends to create experiences that are both satisfying and entertaining to players by developing new game systems and interesting levels. Experience working in both large(12-15) and small(4-5) person groups.
Links:
|
Walter Hill
An engineer focused on creativity and continuous learning with experience in gameplay systems (player control, physics, AI). Demonstrates leadership and initiative on game projects with extensive experience in collaboration through game jams and long term productions. Believes communication and openness are essential for any team to craft outstanding games.
Links:
|
Alexander Hubble
Gameplay programmer. Fluent in multiple languages (C++, C#, C). Profinent in Unity. Quick learner willing to learn any Engine / language. Collaborates well with designers and artists. Good at quick iteration upon Gameplay and systems. Passionate for learning new technical skills.
|
Michelle Lee
Diligent Environment Artist with experience creating fully realized game-ready environments from both concept art and original concepts. Passionate about producing functionable and unique scenes in a variety of styles. Constantly looking to improve and learn new skills to create high quality work.
|
Isaac Mills
Isaac Mills is a passionate 3D animator who loves to learn new skills and techniques. He loves to bring life to characters and worlds and is always ready to incorporate feedback to improve his work. He is a resourceful problem solver and embraces any challenge. He is self-motivated and a team player.
|
Brett Schwartz
Motivated team player, capable of adapting and overcoming challenges as they arise. Skilled in both project management and digital marketing, with four years experience acting as a producer and two years experience in the digital marketing field. Comfortable using most management and analytic software, always striving to learn more!
|
Celina Tong
Detail-oriented Game Artist with a solid understanding of fundamental art principles and a passion for creating 3D artwork with a strong sense of design and aesthetics. Curious and self-motivated to master existing skills and learn new ones. Enjoys working collaboratively in interdisciplinary team settings to bring great games to life.
|
Dakota Williams
Systems focused designer that aims to create unique and engaging user experiences through a deep combination of mechanics and theme. Very team driven designer that values communication across disciplines and a positive team attitude. Hands on experience acting as a lead designer and product owner. Certified Scrum Master.
|
Mitch Zasa
As a Producer, I’m driven by the relationship dynamics that are tied to a common goal. I thrive in the unknown and bringing different disciplines together to make a game from an agile point of view. I’m always motivated by learning more about the whole process of game development to better myself and the team I am on.
|